I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”
Sceneform does a lot of these things atop Filament today, yes? Just not on, say, native iOS?
-
-
Yes, Sceneform plays that role on Android but requires Java/Kotlin. It’s also an all or nothing approach.
-
Someone will address this.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.