I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”
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The grander vision would be to have utilities on top of it to do assets loadings, text, 2D vector rendering, maybe a scene graph for those who like this kind of things, etc. as individual/optional libraries. It can be done by clients today (ex: ImGui works with public APIs only)
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Sceneform does a lot of these things atop Filament today, yes? Just not on, say, native iOS?
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Yes, Sceneform plays that role on Android but requires Java/Kotlin. It’s also an all or nothing approach.
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Someone will address this.
End of conversation
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