I’ve spoken with four teams in the past three days that would benefit from what I’m terming “mobile real-time rendering infrastructure”: a source-available, approachable, extensible library/ecosystem for building 3D apps and visualizations without the overhead of a “game engine”
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The question is, is this a viable niche? You’re using SceneKit, but you’ve hit performance cliffs. You want to use Unity/Unreal, but they’re massive and cumbersome. Is there a (cross-platform) middle road for small teams building interactive/entertainment/edu/AR/viz apps?
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I haven’t done much research yet, but I see things like Cinder, OpenFrameworks, and any number of nascent projects and I have to think things could be simpler and easier. You shouldn’t have to go the full Godot to add 3D to your app.
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Replying to @warrenm
This is exactly why I created a codebase called Polymer. It's more targeted at desktop AR/VR development, but the renderer was designed for mobile. I'm also working on a MoltenVK backend. DM me if you want access on GitHub.
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Would love to take a look. wm@warrenmoore.net / GH: warrenm
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