Can anyone recommend a game framework or engine, for any language, that you’ve found leads to particularly nice code? I’m writing a tool whose main purpose is prototyping games & interactive media, and I’m interested in studying APIs that game devs find particularly usable.
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Yeah, I was thinking something similar—build a scene graph, tell some standard library function “update & render this as needed”. But at the same time I’m thinking: I’m going to have to build that functionality, and a user should be able to as well, so what’s a good way to do it?
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