Ported my physically-based ModelIO material renderer to iOS. Looking pretty sharp (forgive the GIF compression).pic.twitter.com/Qbo2rxSM1i
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Oh. Judging by this discussion, https://github.com/TimvanScherpenzeel/gltf-to-usdz/issues/1 … fixes are coming quick. Also, a bunch of usdz tools and Maya export landed on USD's dev branch. Things are coming together, quickly!
Thanks. Twitter will use this to make your timeline better. UndoUndo
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I guess it is from a glTF asset, can you play with USD files as well?
