Ported my physically-based ModelIO material renderer to iOS. Looking pretty sharp (forgive the GIF compression).pic.twitter.com/Qbo2rxSM1i
-
-
Thanks, I’ll take a closer look on it

-
The problem is that when loading a USDZ file, ModelIO doesn’t populate material properties that are texture-based when asked to resolve and load (at least I couldn’t find a resolver type that worked).
-
Oh. Judging by this discussion, https://github.com/TimvanScherpenzeel/gltf-to-usdz/issues/1 … fixes are coming quick. Also, a bunch of usdz tools and Maya export landed on USD's dev branch. Things are coming together, quickly!
End of conversation
New conversation -
-
What about MetalKit? We made an automagic convertor from MDLTexture to MTLTexture
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Ok, good to know
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
I guess it is from a glTF asset, can you play with USD files as well?