@warrenm Thanks for writing GLTFKit, really easy to use! Quick question: does it load assets with PBR textures into SceneKit? Or if not, know of any way around that?
It does! Check out the SceneKit sample target in the workspace. It should fully support the metallic-roughness workflow (not speculation-glossiness yet). Let me know if anything looks weird.
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Aha, there it is, looking beautiful! Thanks! That sample app helped me realize the textures didn't appear simply because my scene had no point lights or env map to illuminate the details in the textures, so they looked all flat.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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