What sort of Metal topics would you like to see me write about? I’ve got ideas, but I’d prefer to maximize interest and usefulness. ∙ Practical physically-based rendering ∙ Raytracing ∙ Shadows ∙ HDR/multipass rendering ∙ MPS image filters ∙ Your suggestion here?
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Replying to @warrenm
I enjoyed the bits about scene graphs and app organization from the Modern Metal 2 post. I'd vote for more details on factoring the renderer into reusable parts and abstractions that would lead to minimal game engine. Love the posts!
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Replying to @jrho
There are some interesting avenues here: reusing constant buffers to scale the scene, pipeline caching for multiple material types, “externalizing” the scene representation, and so many things to add w/r/t scaling in general (parallel encoding), animation. It feels infinite.
10:01 AM - 20 Jul 2018
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