What sort of Metal topics would you like to see me write about? I’ve got ideas, but I’d prefer to maximize interest and usefulness. ∙ Practical physically-based rendering ∙ Raytracing ∙ Shadows ∙ HDR/multipass rendering ∙ MPS image filters ∙ Your suggestion here?
Is FXAA still in common use? If so, I’d think it’d be trivial to port, given broad availability of DX/GL sample code. Which “others,” among the enormous zoo of AA techniques? I can’t keep track of all the acronyms 
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Sure thing it’s trivial. The idea is to do it cleanly and think whether there might be some Metal specific improvements. As for AA. Well SMAA f.ex.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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