What sort of Metal topics would you like to see me write about? I’ve got ideas, but I’d prefer to maximize interest and usefulness. ∙ Practical physically-based rendering ∙ Raytracing ∙ Shadows ∙ HDR/multipass rendering ∙ MPS image filters ∙ Your suggestion here?
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Stuff that takes a few passes like a bloom/glow or sun shafts
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