You mean internally? Because it does accept in/out utf8 interfaces to set/grab the data
And what do you give to HarfBuzz to get a sequence of glyph shapes? It doesn’t require enumerating code points manually.
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To HarfBuzz I send the full substring (icu's ubidi separates ltr from rtl). I need code unit access for caret navigation in a basic editbox
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Admittedly that works for the most basic cases, but even if you use a sane canonicalization, you still have to contend with the fact that Codepoints Aren’t Characters, and there are many instances where you don’t want an insertion point between them.
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At least for games, where localization is done on demand and market size you can usually get away with assuming that one UTF-32 code point is one character, and can be rendered as such. Only exception in >20 languages we had was Arabic (and that was a marketing experiment)
End of conversation
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