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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    1. Warren Moore‏ @warrenm Jul 2
      Replying to @warrenm @ocornut @RickyAH

      I lost the source for the original port, but I made really good progress today on a new Metal backend and sample. Will keep you in the loop.

      3 replies 0 retweets 1 like
    2. Omar‏ @ocornut Jul 2
      Replying to @warrenm @RickyAH

      Thank you, much appreciated! There's an OSX branch with a imgui_impl_osx.mm that implements the OSX side of things maybe useful to look at (ideally imgui_impl_osx.mm would combine with Metal/GL/Vulkan bindings) and some infohttps://github.com/ocornut/imgui/issues/1873 …

      2 replies 0 retweets 0 likes
    3. Omar‏ @ocornut Jul 2
      Replying to @ocornut @warrenm @RickyAH

      But realistically anything OSX is stagnant at the moment, I don't know if that imgui_impl_osx.mm design goes in the right direction?

      1 reply 0 retweets 0 likes
    4. Omar‏ @ocornut Jul 2
      Replying to @ocornut @warrenm @RickyAH

      Something to be mindful that may alter your Metal design is: in 'viewport' branch, the _binding_ code are able to create windows & rendering contexts. So hypothetical imgui_impl_metal in 'master' would handle 1 user-created Metal context, in 'viewport' branch can create more,

      1 reply 0 retweets 0 likes
    5. Omar‏ @ocornut Jul 2
      Replying to @ocornut @warrenm @RickyAH

      How it affected the Vulkan backend is simply that some of the helper/cruft required to setup the context instead of being in main.cpp (example code) are provided as helpers in the binding code so main.cpp can use them and binding also uses them to create secondary windows.

      1 reply 0 retweets 0 likes
    6. Omar‏ @ocornut Jul 2
      Replying to @ocornut @warrenm @RickyAH

      I would advise glancing then ignoring 'viewport' branch for now, because it really makes things a little more complicated, and having a working Metal renderer in 'master' would be immediately and readily useful as a first step.

      1 reply 0 retweets 0 likes
    7. Warren Moore‏ @warrenm Jul 2
      Replying to @ocornut @RickyAH

      Here’s a look at my Metal renderer’s progress. Will support iOS and macOS with the same source soon. https://github.com/warrenm/imgui/blob/metal/examples/imgui_impl_metal.mm …pic.twitter.com/myOMT4eEGl

      3 replies 2 retweets 28 likes
    8. Warren Moore‏ @warrenm Jul 3
      Replying to @warrenm @ocornut @RickyAH

      I tidied up the project directories a bit and got to feature parity on iOS. I’m not thrilled with the API (context is tightly bound to a single layer, Render takes two additional params…), but we’re getting there.pic.twitter.com/iZCAvUnsl8

      1 reply 0 retweets 3 likes
    9. Omar‏ @ocornut Jul 3
      Replying to @warrenm @RickyAH

      Thanks! Can't comment on Metal usage. The ideal is to maximize the amount of stuff that people can reuse directly (aka imgui_impl_metal) in their existing codebase, so additional params are totally ok, probably better to be explicit if it provides more flexibility?

      1 reply 0 retweets 1 like
    10. Omar‏ @ocornut Jul 3
      Replying to @ocornut @warrenm @RickyAH

      Do think imgui_impl_osx.mm is not useful then? or hadn't had time to look at it? (I'll ditch the icons and replace them with empty and optimized PNG files before squashing+merging so it doesn't get added to git repo size, they are not needed)

      1 reply 0 retweets 0 likes
      Warren Moore‏ @warrenm Jul 3
      Replying to @ocornut @RickyAH

      In my rush to get my renderer feature-complete, I haven’t had time to take a look, but I’ll do so now.

      2:03 AM - 3 Jul 2018
      • 1 Like
      • Omar
      1 reply 0 retweets 1 like
        1. New conversation
        2. Warren Moore‏ @warrenm Jul 3
          Replying to @warrenm @ocornut @RickyAH

          I think this is still very useful; it’s nice to have the IO stuff factored separately, and I think it’ll work nicely with the Metal renderer. My only concern is the coupling to NSOpenGLView; it doesn’t seem essential (could just be NSWindow)?

          1 reply 0 retweets 0 likes
        3. Omar‏ @ocornut Jul 3
          Replying to @warrenm

          Yes this probably ought to be fixed. The whole _osx.mm codebase probably needs feedback from actual Apple users (it's not merged because unfinished and had no one looking at it, if it plugged nicely into e.g. your example I would merge it).

          1 reply 0 retweets 0 likes
        4. Warren Moore‏ @warrenm Jul 4
          Replying to @ocornut

          I created a metal-on-osx branch from my metal branch that incorporates impl_osx with some changes (flipped coords, removed ref to NSOpenGLView, small tweaks to mouse handling) and it’s looking viable. Feel free to pull and test (still WIP, though): https://github.com/warrenm/imgui/tree/metal-on-osx …

          1 reply 0 retweets 0 likes
        5. Omar‏ @ocornut Jul 4
          Replying to @warrenm

          Thanks! Does the event handling design looks decent to you? As in, possible to plug in the http://osx.mm  code in a casual codebase?

          2 replies 0 retweets 0 likes
        6. Warren Moore‏ @warrenm Jul 4
          Replying to @ocornut

          I think so. It requires you to wire up a tracking area for mouse events and a “local monitor” for key events, as shown in the example, but it’s not too much code.

          0 replies 0 retweets 0 likes
        7. End of conversation

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