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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    1. Warren Moore‏ @warrenm Jul 1
      Replying to @RickyAH @ocornut

      Sorry about that; I’ll try to restore this repo tomorrow.

      1 reply 0 retweets 0 likes
    2. Ricky 愛‏ @RickyAH Jul 1
      Replying to @warrenm @ocornut

      Thanks!

      1 reply 0 retweets 0 likes
    3. Omar‏ @ocornut Jul 1
      Replying to @RickyAH @warrenm

      Oh! I had completely missed out on the original link. At it happens, I have refactored the imgui examples/binding system recently to isolate the rendering from the inputs/windowing, and a Metal renderer for imgui would be super useful!

      1 reply 0 retweets 1 like
    4. Warren Moore‏ @warrenm Jul 1
      Replying to @ocornut @RickyAH

      Awesome, it’s been a while since I looked at this, but it would be nice to write a Metal renderer in the new style. I’ll try to do that this week.

      1 reply 0 retweets 3 likes
    5. Warren Moore‏ @warrenm Jul 2
      Replying to @warrenm @ocornut @RickyAH

      I lost the source for the original port, but I made really good progress today on a new Metal backend and sample. Will keep you in the loop.

      3 replies 0 retweets 1 like
    6. Omar‏ @ocornut Jul 2
      Replying to @warrenm @RickyAH

      Thank you, much appreciated! There's an OSX branch with a imgui_impl_osx.mm that implements the OSX side of things maybe useful to look at (ideally imgui_impl_osx.mm would combine with Metal/GL/Vulkan bindings) and some infohttps://github.com/ocornut/imgui/issues/1873 …

      2 replies 0 retweets 0 likes
    7. Omar‏ @ocornut Jul 2
      Replying to @ocornut @warrenm @RickyAH

      But realistically anything OSX is stagnant at the moment, I don't know if that imgui_impl_osx.mm design goes in the right direction?

      1 reply 0 retweets 0 likes
    8. Omar‏ @ocornut Jul 2
      Replying to @ocornut @warrenm @RickyAH

      Something to be mindful that may alter your Metal design is: in 'viewport' branch, the _binding_ code are able to create windows & rendering contexts. So hypothetical imgui_impl_metal in 'master' would handle 1 user-created Metal context, in 'viewport' branch can create more,

      1 reply 0 retweets 0 likes
    9. Omar‏ @ocornut Jul 2
      Replying to @ocornut @warrenm @RickyAH

      How it affected the Vulkan backend is simply that some of the helper/cruft required to setup the context instead of being in main.cpp (example code) are provided as helpers in the binding code so main.cpp can use them and binding also uses them to create secondary windows.

      1 reply 0 retweets 0 likes
    10. Omar‏ @ocornut Jul 2
      Replying to @ocornut @warrenm @RickyAH

      I would advise glancing then ignoring 'viewport' branch for now, because it really makes things a little more complicated, and having a working Metal renderer in 'master' would be immediately and readily useful as a first step.

      1 reply 0 retweets 0 likes
      Warren Moore‏ @warrenm Jul 2
      Replying to @ocornut @RickyAH

      Here’s a look at my Metal renderer’s progress. Will support iOS and macOS with the same source soon. https://github.com/warrenm/imgui/blob/metal/examples/imgui_impl_metal.mm …pic.twitter.com/myOMT4eEGl

      8:39 AM - 2 Jul 2018
      • 2 Retweets
      • 28 Likes
      • ricky herrera Nick Arner Marko Hlebar Josh Carpenter Attila Török Omar Riley Labrecque Ricky 愛 Dimitri Doomopoulos
      3 replies 2 retweets 28 likes
        1. Warren Moore‏ @warrenm Jul 2
          Replying to @warrenm

          Warren Moore Retweeted Warren Moore

          Since my original ImGui Metal renderer is no longer online, I decided to start writing a new one. Unsurprisingly, it was easier this time 🙂https://twitter.com/warrenm/status/1013809490464931846 …

          Warren Moore added,

          Warren Moore @warrenm
          Replying to @ocornut @RickyAH
          Here’s a look at my Metal renderer’s progress. Will support iOS and macOS with the same source soon. https://github.com/warrenm/imgui/blob/metal/examples/imgui_impl_metal.mm … pic.twitter.com/myOMT4eEGl
          0 replies 7 retweets 20 likes
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        1. New conversation
        2. Warren Moore‏ @warrenm Jul 3
          Replying to @warrenm @ocornut @RickyAH

          I tidied up the project directories a bit and got to feature parity on iOS. I’m not thrilled with the API (context is tightly bound to a single layer, Render takes two additional params…), but we’re getting there.pic.twitter.com/iZCAvUnsl8

          1 reply 0 retweets 3 likes
        3. Omar‏ @ocornut Jul 3
          Replying to @warrenm @RickyAH

          Thanks! Can't comment on Metal usage. The ideal is to maximize the amount of stuff that people can reuse directly (aka imgui_impl_metal) in their existing codebase, so additional params are totally ok, probably better to be explicit if it provides more flexibility?

          1 reply 0 retweets 1 like
        4. Omar‏ @ocornut Jul 3
          Replying to @ocornut @warrenm @RickyAH

          Do think imgui_impl_osx.mm is not useful then? or hadn't had time to look at it? (I'll ditch the icons and replace them with empty and optimized PNG files before squashing+merging so it doesn't get added to git repo size, they are not needed)

          1 reply 0 retweets 0 likes
        5. Warren Moore‏ @warrenm Jul 3
          Replying to @ocornut @RickyAH

          In my rush to get my renderer feature-complete, I haven’t had time to take a look, but I’ll do so now.

          1 reply 0 retweets 1 like
        6. Warren Moore‏ @warrenm Jul 3
          Replying to @warrenm @ocornut @RickyAH

          I think this is still very useful; it’s nice to have the IO stuff factored separately, and I think it’ll work nicely with the Metal renderer. My only concern is the coupling to NSOpenGLView; it doesn’t seem essential (could just be NSWindow)?

          1 reply 0 retweets 0 likes
        7. Omar‏ @ocornut Jul 3
          Replying to @warrenm

          Yes this probably ought to be fixed. The whole _osx.mm codebase probably needs feedback from actual Apple users (it's not merged because unfinished and had no one looking at it, if it plugged nicely into e.g. your example I would merge it).

          1 reply 0 retweets 0 likes
        8. Warren Moore‏ @warrenm Jul 4
          Replying to @ocornut

          I created a metal-on-osx branch from my metal branch that incorporates impl_osx with some changes (flipped coords, removed ref to NSOpenGLView, small tweaks to mouse handling) and it’s looking viable. Feel free to pull and test (still WIP, though): https://github.com/warrenm/imgui/tree/metal-on-osx …

          1 reply 0 retweets 0 likes
        9. Omar‏ @ocornut Jul 4
          Replying to @warrenm

          Thanks! Does the event handling design looks decent to you? As in, possible to plug in the http://osx.mm  code in a casual codebase?

          2 replies 0 retweets 0 likes
        10. 1 more reply
        1. New conversation
        2. Omar‏ @ocornut Jul 2
          Replying to @warrenm @RickyAH

          Thanks! I can't really test super often myself but I'll borrow my wife's laptop to test at some point.

          2 replies 0 retweets 0 likes
        3. Warren Moore‏ @warrenm Jul 2
          Replying to @ocornut @RickyAH

          Sure thing! It’s still in-progress (doesn’t recycle buffers, and a lot of IO stuff isn’t wired up), and I haven’t taken your architectural suggestions into account, but I’m happy with today’s progress.

          1 reply 0 retweets 1 like
        4. Omar‏ @ocornut Jul 2
          Replying to @warrenm @RickyAH

          Thanks a lot, this will be very useful for many users :)

          0 replies 0 retweets 1 like
        5. End of conversation

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