@warrenm Hey! - mind a quick q ? I am encoding depth 16 images (half float) as 2 8 bit unsigned chars (high/low for encoding), & want use in a metal shader. Is this doable? Can I make a half float from 2 8 bit values?
Sorry if obvious / dumb but hey thats where Im @ :D
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I suppose I thought it was a subset like CILK > GLSL but fool me once :P
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It’s a “static” subset of C++14 (no RTTI, dynamic_cast, virtual, etc.), but it’s got a surprising amount of the rest (no lambdas, though
).
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cursed fact
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There are darker timelines. Imagine doing bit hacks in a quasi-Swift MSL.
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ask DOOM to paint red channel in gl_FragCoord.xy I'm sorry I'm gonna quit before committing to this joke
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Gimme a shading language based on SHRDLU > Does the ray [0 0 -1] hit anything? YES TWO THINGS THE BLUE PYRAMID AND THE BLUE BLOCK (obv called SHDRLU)
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