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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    Warren Moore‏ @warrenm Jun 20

    Listen, I’m not saying this is a good idea, but it’s difficult to deny that it is…an ideapic.twitter.com/vIgTUMmw8h

    8:58 PM - 20 Jun 2018
    • 2 Retweets
    • 31 Likes
    • uonyx cristian Jaap Scott Stevenson John Parsaie Gudmund Erik Foss Joe Rhodes Yoann Long
    10 replies 2 retweets 31 likes
      1. New conversation
      2. Isaac Besora‏ @ibesora Jun 20
        Replying to @warrenm

        For those of us who haven't touched metal, what's the problem?

        1 reply 0 retweets 0 likes
      3. Warren Moore‏ @warrenm Jun 20
        Replying to @ibesora

        The joke is that this isn’t Metal Shading Language; it’s an imagining of what MSL would look like if it were based on Swift rather than C++.

        1 reply 0 retweets 2 likes
      4. Isaac Besora‏ @ibesora Jun 20
        Replying to @warrenm

        Ah, ok! Not having used either it was difficult not to miss it 😅

        0 replies 0 retweets 0 likes
      5. End of conversation
      1. New conversation
      2. Florian Hoenig‏ @rianflo Jun 21
        Replying to @warrenm

        Vertex?!

        1 reply 0 retweets 0 likes
      3. Warren Moore‏ @warrenm Jun 21
        Replying to @rianflo

        Some of us are gonna be stuck drawing triangles for a while yet, okay?

        1 reply 0 retweets 0 likes
      4. Florian Hoenig‏ @rianflo Jun 21
        Replying to @warrenm

        I am guilty as well. Describe “while” though.

        0 replies 0 retweets 0 likes
      5. End of conversation
      1. Andre Weissflog‏ @FlohOfWoe Jun 21
        Replying to @warrenm

        I want to mix that with code for the CPU in the same source files (even more so for C++/MetalSL).

        0 replies 0 retweets 3 likes
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      1. Nat Brown‏ @natbro Jun 21
        Replying to @warrenm

        Definitely interesting to make shaders more familiar to developers - that MSL is mostly decorated C++ and leverages LLVM helps approachability. And if we can transpile HLSL->GLSL->SPIR-V->MSL in MoltenVK well I bet this would work well too :)

        0 replies 0 retweets 2 likes
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      1. Chris W‏ @_psonice Jun 20
        Replying to @warrenm

        Yes please!

        0 replies 0 retweets 1 like
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      1. Geppy Parziale  🤟‏ @geppyp Jun 21
        Replying to @warrenm

        If only the Metal team knew Swift!

        0 replies 0 retweets 0 likes
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      1. Florian Hoenig‏ @rianflo Jun 21
        Replying to @warrenm

        Occams Razor your pipeline state brah! ;-) #compute

        0 replies 0 retweets 0 likes
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      1. Elverils LLC‏ @elverils Jun 21
        Replying to @warrenm

        Give me byte code or pseudo assembly view of metal shaders. Every serious game dev actively use this. :)

        0 replies 0 retweets 0 likes
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      1. Volodymyr Boichentsov  🌍‏ @SAKrisT Jun 21
        Replying to @warrenm

        I’d say no for many reasons :)

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      1.  🦇 Count Meshula  🦇‏ @meshula Jun 20
        Replying to @warrenm

        🤔 not bad

        0 replies 0 retweets 0 likes
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