For those of us who haven't touched metal, what's the problem?
-
-
-
The joke is that this isn’t Metal Shading Language; it’s an imagining of what MSL would look like if it were based on Swift rather than C++.
-
Ah, ok! Not having used either it was difficult not to miss it
End of conversation
New conversation -
-
-
Vertex?!
-
Some of us are gonna be stuck drawing triangles for a while yet, okay?
-
I am guilty as well. Describe “while” though.
End of conversation
New conversation -
-
-
I want to mix that with code for the CPU in the same source files (even more so for C++/MetalSL).
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Definitely interesting to make shaders more familiar to developers - that MSL is mostly decorated C++ and leverages LLVM helps approachability. And if we can transpile HLSL->GLSL->SPIR-V->MSL in MoltenVK well I bet this would work well too :)
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Yes please!
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
If only the Metal team knew Swift!
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Occams Razor your pipeline state brah! ;-)
#computeThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Give me byte code or pseudo assembly view of metal shaders. Every serious game dev actively use this. :)
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I’d say no for many reasons :)
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
not badThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.