I’m not gonna tell you I spent all day writing a buggy, incomplete implementation of OpenGL ES 1.0 on top of Metal, but I’m also not going to tell you I didn’t do that.
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What I will say is that writing this method felt very strangepic.twitter.com/WJNSDLxJK3
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If we evaluate such things by their ability to replicate NeHe lessons, I’d say we’re at Level 2pic.twitter.com/Gq8CyJDpxM
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Lesson 4. Getting back to the basics is so therapeutic (even when you make embarrassing mistakes like reversing the order of transformation matrices…)pic.twitter.com/5q23Xq0uEm
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Replying to @FlohOfWoe
Soon. Was thinking of tackling textures and blending next, but lighting and materials may be the more sensible incremental step.
2:47 AM - 14 Jun 2018
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