It works, but it’s rather tedious, since you have to supply each texture map as a separate argument (since OBJ doesn’t support PBR materials). Also, I only have the source asset in glTF format, and going glTF->OBJ loses the animations.
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It works, but it’s rather tedious, since you have to supply each texture map as a separate argument (since OBJ doesn’t support PBR materials). Also, I only have the source asset in glTF format, and going glTF->OBJ loses the animations.