Has anyone successfully written a USDZ file with SceneKit or ModelIO on iOS? I’m getting nondescript errors from both.
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What I haven't read is a real comparison of glTF vs USDZ, especially in relation to it's use on the web. IMO, glTF already wins due to the removal of unnecessary complexity, and of course, with it having JSON as a part of it's structure.
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glTF is a non-starter. It’d be nice to have support for it in ModelIO, but its schema is a strict subset of what SceneKit already needs, to say nothing of future demands, so you’d be stuck with ever-more vendor-specific extensions from day 0.
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Well after reading the article and having worked with it from in a DCC capacity, my conclusion is that it's still primarily an interchange format.
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So was COLLADA, and they used that as the basis for SceneKit. Not very successfully, but it “worked.” The question stands: what delivery format would you choose or design instead?
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I've chose glTF for the applications that I'm working on. Primarily for the unnecessary complexity and it's relationship to JavaScript.
End of conversation
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I've been using glTF for awhile, and I can parse and manipulate the JSON to control the BIN. Whether something similar is possible with USDZ, I don't know. What I do know is that I'll continue to use glTF for the web.
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