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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    1. Warren Moore‏ @warrenm Jun 9

      Has anyone successfully written a USDZ file with SceneKit or ModelIO on iOS? I’m getting nondescript errors from both.

      3 replies 0 retweets 11 likes
    2. brightshinypixel‏ @pixelweave3d Jun 9
      Replying to @warrenm

      Im just wondering if this format derivative (from USD) is really ready for prime time? I found this article very enlightening: http://nickporcino.com/posts/last_mile_interchange.html …

      1 reply 0 retweets 2 likes
      Warren Moore‏ @warrenm Jun 9
      Replying to @pixelweave3d

      The software’s not fully-baked, but I think there are indications that USDZ is a good format. I can’t think of a more solid foundation to build on, and USDZ pares away some of the complexity of USD while remaining open to future development.

      7:10 AM - 9 Jun 2018
      • 1 Like
      • Josh Carpenter
      3 replies 0 retweets 1 like
        1. New conversation
        2. brightshinypixel‏ @pixelweave3d Jun 9
          Replying to @warrenm

          What I haven't read is a real comparison of glTF vs USDZ, especially in relation to it's use on the web. IMO, glTF already wins due to the removal of unnecessary complexity, and of course, with it having JSON as a part of it's structure.

          1 reply 0 retweets 1 like
        3. Warren Moore‏ @warrenm Jun 9
          Replying to @pixelweave3d

          glTF is a non-starter. It’d be nice to have support for it in ModelIO, but its schema is a strict subset of what SceneKit already needs, to say nothing of future demands, so you’d be stuck with ever-more vendor-specific extensions from day 0.

          0 replies 0 retweets 2 likes
        4. End of conversation
        1. New conversation
        2. brightshinypixel‏ @pixelweave3d Jun 9
          Replying to @warrenm

          Well after reading the article and having worked with it from in a DCC capacity, my conclusion is that it's still primarily an interchange format.

          1 reply 0 retweets 0 likes
        3. Warren Moore‏ @warrenm Jun 9
          Replying to @pixelweave3d

          So was COLLADA, and they used that as the basis for SceneKit. Not very successfully, but it “worked.” The question stands: what delivery format would you choose or design instead?

          1 reply 0 retweets 0 likes
        4. brightshinypixel‏ @pixelweave3d Jun 9
          Replying to @warrenm

          I've chose glTF for the applications that I'm working on. Primarily for the unnecessary complexity and it's relationship to JavaScript.

          0 replies 0 retweets 0 likes
        5. End of conversation
        1. brightshinypixel‏ @pixelweave3d Jun 9
          Replying to @warrenm

          I've been using glTF for awhile, and I can parse and manipulate the JSON to control the BIN. Whether something similar is possible with USDZ, I don't know. What I do know is that I'll continue to use glTF for the web.

          0 replies 0 retweets 0 likes
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