I’m not gonna tell you I spent all day writing a buggy, incomplete implementation of OpenGL ES 1.0 on top of Metal, but I’m also not going to tell you I didn’t do that.
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It sounds like Apple was right when it announced GL was deprecated...

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Well they kicked the hornet’s nest for developers who have running OpenGL projects.
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It’s not like the bits are disappearing any time soon, but the writing’s been on the wall for years. I was on stage at WWDC ‘16 not-so-subtly hinting at this, and I haven’t heard many complaints from developers who chose to adopt Metal in the meantime.
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Yeah I’m all into Metal. But clearly there’s still an outrage across many devs, even though their programs will continue to run normally. Anyways, UE4 and Unity already use Metal, and I’m sure it’ll gain adoption across more devs. That and Vulkan.
End of conversation
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