I’m not gonna tell you I spent all day writing a buggy, incomplete implementation of OpenGL ES 1.0 on top of Metal, but I’m also not going to tell you I didn’t do that.
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Lesson 4. Getting back to the basics is so therapeutic (even when you make embarrassing mistakes like reversing the order of transformation matrices…)pic.twitter.com/5q23Xq0uEm
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NeHe? I complete forgot about the NeHe lessons. I'm the owner of one of the original 1998 OpenGL NeHe CD-Rom (complete with matrix-printed cd insert.)
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Nice, what a relic! Does it have project files for Visual C++ 6?
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Yes. Yes it does. Took care of all the nasty windowing code for Windows. All I had to do was plot my vertices and pick my colors for each one. :P (Seriously, the Windows code was ugly.)
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I learned so much from NeHe so many years ago…
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