I’m not gonna tell you I spent all day writing a buggy, incomplete implementation of OpenGL ES 1.0 on top of Metal, but I’m also not going to tell you I didn’t do that.
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yeah, I just thought "wait-a-minute... it's GLES" and also had to check the spec... a GL-wrapper on top of Metal with the GL1.x fixed function pipeline and Begin/End functionality would be great for quickly hacking some rendering code though :)
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Yeah, that’s what inspired this in the first place. I mean, Metal’s in my fingertips at this point, but I still pine for the simplicity of fixed-function sometimes
End of conversation
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