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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    Warren Moore‏ @warrenm Jun 7

    I’m not gonna tell you I spent all day writing a buggy, incomplete implementation of OpenGL ES 1.0 on top of Metal, but I’m also not going to tell you I didn’t do that.

    5:14 AM - 7 Jun 2018
    • 21 Retweets
    • 159 Likes
    • Logger Jose Manuel Sergey Haritonov Enie Weiß Murat Sari razh sophia 🖤 Boris Chuprin Anatole Duprat
    9 replies 21 retweets 159 likes
      1. New conversation
      2. Warren Moore‏ @warrenm Jun 7

        What I will say is that writing this method felt very strangepic.twitter.com/WJNSDLxJK3

        4 replies 5 retweets 19 likes
        Show this thread
      3. Warren Moore‏ @warrenm Jun 7

        If we evaluate such things by their ability to replicate NeHe lessons, I’d say we’re at Level 2pic.twitter.com/Gq8CyJDpxM

        4 replies 2 retweets 32 likes
        Show this thread
      4. Warren Moore‏ @warrenm Jun 14

        Lesson 4. Getting back to the basics is so therapeutic (even when you make embarrassing mistakes like reversing the order of transformation matrices…)pic.twitter.com/5q23Xq0uEm

        2 replies 0 retweets 7 likes
        Show this thread
      5. End of conversation
      1. New conversation
      2. KeyJ‏ @KeyJ_trbl Jun 7
        Replying to @warrenm

        I can tell you from experience that a less-buggy, nearly-complete implementation of OpenGL ES 1.1 on top of another API (say, ES 2) takes 2 to 3 months.

        2 replies 1 retweet 8 likes
      3. Warren Moore‏ @warrenm Jun 7
        Replying to @KeyJ_trbl

        After today’s experience, I believe you.

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. New conversation
      2. Robert Srinivasiah‏ @RobbieSri Jun 8
        Replying to @warrenm

        Before, we would say “Try writing a software renderer to learn graphics”. But will it become “Try writing an implicit API”? Is this what progress feels like?

        1 reply 1 retweet 0 likes
      3. Warren Moore‏ @warrenm Jun 8
        Replying to @RobbieSri

        Yes, and, there’s value in dissecting and understanding (from an implementor’s perspective) any layer of abstraction in any stack upon which you rely.

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. moonette‏ @willkirkby Jun 7
        Replying to @warrenm

        Just FYI, the iPhone 8 and X actually feature a system-level GLES-on-Metal layer, presumably because they didn't want to write a native GLES driver for their custom-designed GPU but still needed to maintain compatibility ¯\_(ツ)_/¯

        0 replies 1 retweet 4 likes
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      1. Nat Brown‏ @natbro Jun 8
        Replying to @warrenm

        see also MoltenGL btw - https://moltengl.com . it wasn't part of our work with Brenwill to OSS MoltenVK partly because -ES but partly, well, none of us knew GL would get hard deprecated soon.

        0 replies 0 retweets 1 like
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      1. Tyler McCool‏ @tylermccool Jun 7
        Replying to @warrenm

        No, you’re going to do both.

        0 replies 0 retweets 0 likes
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