Thinking a lot about “teachable” GL implementations this week. It seems to me that despite nostalgia for the good ol’ days of glBegin, GL ES 1.0 is actually closer to the sweet spot. It’s tiny, even compared to GL 1.2: https://www.khronos.org/registry/OpenGL/api/GLES/1.0/gl.h …https://twitter.com/BadMetaphor/status/1004424542520008704 …
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While I hesitate to teach a “toy” impl that’s further and further divorced from reality and practically, I’m very sensitive to overwhelming newcomers. I think shaders are separable, and I think fixed-function is still pedagogically useful, precisely because of what it abstracts.
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Yep, agree with all of that… if only it was possible to used fixed function then just add a shader :) Dunno, ideally I’d like both approaches. Maybe fixed function first, then work back from a shader with ES2?
End of conversation
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