@warrenm Playing with GLTFKit - Thanks for this! Quick Q - I have a model (GLTF 2.0 demo model - busterDrone) where textures and metal shaders are loading but rendering is incorrect in my pipeline. Is there any additional GLTFMetalRenderer setup I need to do ?
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To be clear, I am integrating this into an existing MTL rendering environment, fairly new to the nuances at play here :)
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Replying to @_vade
Can you share a screenshot of a GPU frame capture? And do you mean you’re using GLTFMTLRenderer (including its texture caching and shaders) or not?
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Replying to @warrenm
Hey! Yes, I am using GLTFMTLRenderer - im *assuming* I'm using its texture caching :D haha. Frame capture shows all of the correct textures available and loaded - but drawing is off? Do I need to enable any specific features within GLTFMTLRenderer / the asset default scene?
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Not that I’m aware of. As long as the model/view/projection matrices and attachment color formats are set correctly, you should be good to go. What’s off?
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