@warrenm Playing with GLTFKit - Thanks for this! Quick Q - I have a model (GLTF 2.0 demo model - busterDrone) where textures and metal shaders are loading but rendering is incorrect in my pipeline. Is there any additional GLTFMetalRenderer setup I need to do ?
Can you share a screenshot of a GPU frame capture? And do you mean you’re using GLTFMTLRenderer (including its texture caching and shaders) or not?
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Hey! Yes, I am using GLTFMTLRenderer - im *assuming* I'm using its texture caching :D haha. Frame capture shows all of the correct textures available and loaded - but drawing is off? Do I need to enable any specific features within GLTFMTLRenderer / the asset default scene?
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By off, I mean, I see verbs, but I dont see the PBR or any other textures correctly applied. Im assuming the PBR shader requires some specific setup I'm likely not doing?
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Oh spell-check. I see VERTICES and I see a base diffuse texture but it appears to be the emissive - not the diffuse / albedo.
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Ah this is helpful for a variety of reasons. Ill see if I can get this working :)
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So the gLTFViewer app works perfect, must be something with my pipeline or on iOS far as I can tell. Ill keep poking but for now this is kind of fun: https://www.instagram.com/p/Bjsg0JWldw_/?taken-by=vade001 … :)
End of conversation
New conversation -
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There are so, so many things that could be going wrong here
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