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warrenm's profile
Warren Moore
Warren Moore
Warren Moore
@warrenm

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Warren Moore

@warrenm

Software engineer specializing in mobile graphics and augmented reality. Author of “Metal by Example”

San Francisco, CA
metalbyexample.com
Joined April 2008

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    Warren Moore‏ @warrenm Jun 2

    It’d be pretty wild if Apple announced Metal raytracing APIs (à la DXR) in a couple of days, huh?

    2:43 AM - 2 Jun 2018
    • 1 Retweet
    • 35 Likes
    • Caroline Abdul Bezrati Jessy Catterwaul Serhii Rieznik Connor Aspinall Alexander Tarasikov Patrick Smith Marko Hlebar En David 🎗️
    6 replies 1 retweet 35 likes
      1. New conversation
      2. Dimitri Bouniol‏ @dimitribouniol Jun 2
        Replying to @warrenm

        A bit of a random question, but I figured you’d be the right person to ask… Do you know any good resources for learning Metal from an image processing perspective (à la CIImage) rather than a 3D compositing perspective?

        3 replies 0 retweets 0 likes
      3. Warren Moore‏ @warrenm Jun 2
        Replying to @dimitribouniol

        I have a new article series on MPS image filters coming out soon; would that be useful? Do you need info on custom kernels? @gpu3d and @carolinebegbie’s forthcoming book might have some insight?

        2 replies 0 retweets 2 likes
      4. Dimitri Bouniol‏ @dimitribouniol Jun 2
        Replying to @warrenm @gpu3d @carolinebegbie

        Looking forward to it! Custom kernels, tiling large data, efficient use of IOSurface, understanding Metal’s own render pipeline, etc… I don’t have much experience with other GPU frameworks to draw analogies from unfortunately, so many resources feel pretty daunting :/

        1 reply 0 retweets 1 like
      5. Warren Moore‏ @warrenm Jun 2
        Replying to @dimitribouniol @gpu3d @carolinebegbie

        That’s a tall order! I’m into it—can we talk soon about your use cases? I’m interested to explore intuitive ways to teach this stuff!

        1 reply 0 retweets 1 like
      6. Dimitri Bouniol‏ @dimitribouniol Jun 2
        Replying to @warrenm @gpu3d @carolinebegbie

        It’s probably the reason it’s taken me so long to dive deeper into this kind of stuff :P Are you going to be in San Jose for WWDC next week? I’d love to talk more :)

        2 replies 0 retweets 1 like
      7. Warren Moore‏ @warrenm Jun 2
        Replying to @dimitribouniol @gpu3d @carolinebegbie

        I am not! I’m currently living in Thailand, but would love to set up a Hangout or similar 🙂

        1 reply 0 retweets 1 like
      8. Dimitri Bouniol‏ @dimitribouniol Jun 2
        Replying to @warrenm

        Definitely! I’ll get back in contact after next week’s craziness is settled! Thank you for the suggestions so far :)

        0 replies 0 retweets 0 likes
      9. End of conversation
      1. New conversation
      2. Alexis Gallagher‏ @alexisgallagher Jun 2
        Replying to @warrenm

        🧐

        1 reply 0 retweets 0 likes
      3. Warren Moore‏ @warrenm Jun 2
        Replying to @alexisgallagher

        hello,

        1 reply 0 retweets 0 likes
      4. Alexis Gallagher‏ @alexisgallagher Jun 2
        Replying to @warrenm

        Just trying to read the tea leaves for fun and profit.

        1 reply 0 retweets 0 likes
      5. Alexis Gallagher‏ @alexisgallagher Jun 2
        Replying to @alexisgallagher @warrenm

        I still dream if getting us to ray tracing one day. Maybe that day is coming closer.

        1 reply 0 retweets 0 likes
      6. Warren Moore‏ @warrenm Jun 2
        Replying to @alexisgallagher

        Y’all could really benefit from a hybrid solution yesterday

        1 reply 0 retweets 0 likes
      7. Alexis Gallagher‏ @alexisgallagher Jun 2
        Replying to @warrenm

        We need a solution yesterday? Yes, a thousand times yes. But you mean “hybrid” between what and what?

        2 replies 0 retweets 0 likes
      8. Warren Moore‏ @warrenm Jun 2
        Replying to @alexisgallagher

        Rasterization with a B(SS)RDF for opaques, raytracing for translucents/optics.

        0 replies 0 retweets 2 likes
      9. End of conversation
      1. New conversation
      2. Chris W‏ @_psonice Jun 2
        Replying to @warrenm

        With hardware to power it please! (It’s just about viable for some cases with current hardware, with some acceleration it could be very interesting!

        2 replies 0 retweets 2 likes
      3. Warren Moore‏ @warrenm Jun 2
        Replying to @_psonice

        Right? Can’t be the Caustic IP, but there are plenty of ways to skirt that for fun and profit…

        0 replies 0 retweets 1 like
      4. End of conversation
      1. New conversation
      2. Aras Pranckevičius‏ @aras_p Jun 2
        Replying to @warrenm

        That would be a swift and objective announcement!

        1 reply 0 retweets 9 likes
      3. Warren Moore‏ @warrenm Jun 2
        Replying to @aras_p

        I guess we’ll C if it’s in the AppleScript

        1 reply 0 retweets 3 likes
      4. Marius Horga‏ @gpu3d Jun 2
        Replying to @warrenm @aras_p

        with a heavy Metal soundtrack

        1 reply 0 retweets 2 likes
      5. Aras Pranckevičius‏ @aras_p Jun 2
        Replying to @gpu3d @warrenm

        Well, it's not long until we see what they've actually been Cooking.

        2 replies 0 retweets 2 likes
      6. Marius Horga‏ @gpu3d Jun 2
        Replying to @aras_p @warrenm

        it still feels longer than 16.7ms until then… an eternity!

        0 replies 0 retweets 0 likes
      7. End of conversation

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