And yes, I consider MoltenVk to be a thin abstraction layer, because—despite Vk’s verbosity—it translates basically 1:1 to the MTL calls a reasonably competent developer would make when using Metal “natively.”
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It’s really embarrassing to see that before 2015, we had crap graphics for Mac. Even native OpenGL-based PC ports had a significant performance degradation. At least Metal is becoming increasingly attractive each year.
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It's good to see that MoltenVk works this well
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100 fps or GTFO! Though I guess software can only do so much.
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