Implemented the KHR_materials_unlit extension in GLTFKit, to support better rendering of photogrammetric models and low-poly/toon shader aesthetics: https://github.com/warrenm/GLTFKit/commit/cf1fb2eb9a8598db891837a3b47c03cc465a3871 … (models by Sketchfab users luyssport https://sketchfab.com/models/0970f30574d047b1976ba0aa6f2ef855# … and Seafoam https://sketchfab.com/models/38aedc02c0b2412babdc4d0eac7c6803# …)pic.twitter.com/LiFe90D9aT
