Will Walker

@walkerwill

interaction designer senior ux designer design lead design lab product design generative design, painting insta : wr_walker

Oakland, CA
Vrijeme pridruživanja: lipanj 2012.

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  1. Prikvačeni tweet
    23. sij

    If you or someone you know needs design help with a project, advice on the job hunt, or connections, please get in touch via DM or email! I'm taking time until 2/18 to recharge my batteries. I can't wait to hear from you.

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  2. 30. sij

    A recent switch in gigs means more time for personal products... here’s to picking up on old iterations. @ Oakland, California

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  3. 23. sij
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  4. 23. sij

    Lot's of people helped me along the way - recruiters, contacts and friends. I'd like to pay it forward.

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  5. 23. sij

    Today, I'm excited to share that I'm joining hashtag#Google to work on the future of Android and Assistant, with a focus on interactions 2-10 years out. It's a role that will touch over 2 billion users. The challenge and impact really are the definition of dream job for me.

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  6. 23. sij

    A year ago, I joined to design the future of security - to help a company that made privacy and trust a pillar of their brand. The work is important, but it also didn't feel like the right fit.

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  7. 23. sij

    Landing a dream job can be excruciating. The emotional grind of the interview process (so many phone calls! so many rejections!) makes it easier to stay where you are than to take the effort finding a role that will bring you more satisfaction in the long run.

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  8. 10. sij

    As designers in this domain, we should work towards invisibility. My best contributions here have been about removing things - literally anti-design. Are there any patterns / predictable prioritization charts that have emerged in other fields like AI?

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  9. 10. sij

    2. Tasks that are visible and inconvenient (insecure) vs tasks that are invisible and involuntary (secure) It's fairly easy to grade new ideas and prioritize them based on where they fall higher on the security gradient.

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  10. 10. sij

    After a year of designing for security here at , it seems like products fall into a scatter plot along two axis: 1. Things that ask you to prove who you are (secure) vs what you know (insecure)

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  11. 25. srp 2019.

    Casting from the master inverse mold. @ West Oakland, Oakland, California

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  12. 18. srp 2019.

    Mold of a mold of a mold. @ West Oakland, Oakland, California

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  13. 16. srp 2019.

    Which makes me wonder if we shouldn’t be doing more to prompt users visually when working with voice?

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  14. 16. srp 2019.

    When compared to other linear, time dependent interfaces like voice, users can actually make choices faster.

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  15. 16. srp 2019.

    Yet there is a compelling use case - in our work at the , we discovered that in fields where there are broad choices, such as mapping, that touch can encourage a sense of play and exploration.

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  16. 16. srp 2019.

    Glass touchscreens have starved us of one of our senses. Partly this is due to the expense of building responsive tactile interfaces.

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  17. 16. srp 2019.

    In , touch is an underdeployed interface due to the expense of creating responsive geometry.

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  18. 27. lip 2019.

    “Design systems caught on with our developers before our designers” this checks out - developers depend on libraries, why shouldn’t designers?

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  19. 3. sij 2019.
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  20. 12. kol 2018.

    Sunday activities: reading condo disclosures and the jumping height of Trinidadian Guppies.

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