BattlEye has now begun fully virtualizing BEClient2 after my last tweet, too bad I already dumped it ;)
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We of course can't say if there's been added anything to this module in the past week, but the module heavily relies on a vectored exception handler which will absolutely kill performance if virtualized, therefore explaining the drastic overhead.
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Last I checked everything running arma engine is hardlocked to 40fps anyway.
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