BattlEye developers have not responded to my LinkedIn inquiries so i don't believe they are interested in fixing any of the flaws i mentioned :-(
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Next article in the BattlEye series will either be on the kernel mode shellcode, the single-stepper shellcode or the beclient2 shellcode (but i have to finish devirtualizing this first), so buckle up !
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Classic. Back in the day he'd int3 game engine functions and check the ret address against a whitelist to make sure dirty hackers weren't calling them, but removed that feature when he added virtualization. Thanks a ton for your work!
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That was arma specific, right? I remember hearing about that
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Doesn't that mean that you can add an exception handler with higher priority (worst case: hook ntdll!KiUserExceptionDispatcher) and then parse out the parameters in your handler? So basically hooking it by catching exceptions?
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I would use some antivirus to block BattlEye injections into the game process.
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BattleEye’s incompetence made game hacking in Arma 2 so much fun, their was very little you could do with a little script.
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*couldn’t
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