Will periodically release unknown methods to circumvent various kernel anti-cheats in this series. This part explains how you can intercept gpu calls and draw to the screen buffer without any ETW traces, unlike normal direct-x implementations.
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neat

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you're neat
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amazing! does it trigger patchguard?
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This is great, thank u very much
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Sweet job!! as always :)
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Would this be a decent way to implement VirGL as a low latency, non-exclusive way of having a GPU in a VM?
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Not VirGL, virtio-gpu
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