"What is interesting about [UX/ease of use] is that it is impossible to overshoot." -- 🤔
This sounds like a challenge to the right kind of contrarian.
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Don Norman has written several contrarian pieces on the theme that "complexity is good, simplicity overrated." jnd.org/dn.mss/complex It's also discussed by Doug Engelbart, Alan Kay, and Bret Victor.
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I mean specifically an example contrary to the proposition that there is no such thing as overshooting expectations here
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it'd be hard because people are never satisfied.
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The goalposts of “good ux” tend to shift depending on who’s judging
Some of the Cow Clicker-type accumulation games? Most of the bleeding edge in UI is there.






