What is bleeding edge of complexity and scale in game narratives? Does it compare to leading edge in movies as in MCU?
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While Minecraft-type pure-play non-narrative environments are fun for a minority, I think the envelope is usually pushed by narrative games.
Even in Legos, themed narrative kits > part buckets I think.
Horizontal vs vertical integration in play 🤔
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I think I just restated theme park/amusement park distinction. A theme park has a narrative grain to it. Some stories are easier to enact than others. Also striated/smooth.
