What is bleeding edge of complexity and scale in game narratives? Does it compare to leading edge in movies as in MCU?https://www.mcvuk.com/development/telling-tales-the-art-of-narrative-in-games …
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in the game design jargon the two competing models of interaction are themepark vs. sandbox. most games are purely one or the other. the cutting edge of game design blends them well. Zelda: Breath of the Wild and The Witcher 3 are both good examples of successful blending.
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