While Minecraft-type pure-play non-narrative environments are fun for a minority, I think the envelope is usually pushed by narrative games.
Even in Legos, themed narrative kits > part buckets I think.
Horizontal vs vertical integration in play 
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I think I just restated
@sarahdoingthing theme park/amusement park distinction. A theme park has a narrative grain to it. Some stories are easier to enact than others. Also striated/smooth.https://www.ribbonfarm.com/2015/08/06/frontierland/ …Show this thread
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Possibly the (Dark) Souls games? Most of the narrative driven games tend to place you within a "movie" one way or another. Souls has you piece together a narrative as part of the play experience. In terms of swath and complexity, it might be Assassin's Creed, although unpopular.
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Elder scrolls is a great example, spanning half a dozen games plus online versions and expansions
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works of warcraft has a Tolkien level of pointlessness, the Zelda series has woven Campbell-style recurrent mythology into emergent/variant gameplay the best. there’s a scene where you discover the decayed temple, now sunken, from a previous game; it’s 100% goosebumps.
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WoW is ridiculously large and complex.
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