Going out on a limb here, but I wonder if Boyd had such usage in mind.
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He absolutely did. OODA theory came out of E-M theory which is all PE/KE dynamics. OODA was an attempt to deal with the fast transients paradox: better planes by E-M theory losing to worse planes. The explanation was better OO=faster transients.
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Boyd said there are different sized OODA loops running at different levels of the organization. Sounds like you mean an individual working one part of an OODA loop that's bigger than they are.
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Or just having to do it all and being forced to devote more bandwidth than sustainable for OO part
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the original point of the OODA loop is to move through it faster than your opponents, to disorient them.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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So OODA doesn't stop but isn't a loop, & PDCA is some kind of finite loop that doesn't go on forever? Sorry, but it seems like a bit of a reach to me.
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I say the main diff lays in finite vs infinite games, a la J Carse. Also, closed vs open loopedness. OODA is open/infinite while PDCA is closed/finite. Does that make sense?

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