Nope. Not wanting to use something ugly *is* a functional consideration. A tool nobody wants to pick up doesn't work.
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I mean hostile design in the sense of anti-homeless spikes. Where free design variables are used against some class of people rather than just left free.
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the target of urinal design is janitors

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windows --> birds
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Game design is building a maze that people want to figure out how to traverse even if they think they want it easy
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The conflict is between the builder and the user. That is what design is trying to mediate.
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A design can be benevolent, trying to uplift the user in addition to providing essential functionality. Domains that intersect a lot with art (architecture, literature) are good examples.
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It's a bit like Žižek's meme that love is evil.
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This assertion seems tenuous based on semantics alone.
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HOLY SHIT, DUDE.
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