In movies, when a simulated reality breaks, you encounter some sort of low-information tessellation of the unexplored (green-line graphics grids)
In reality, when reality breaks, you encounter what seems like pure white noise. Maximal information environment.
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It breaks every few days and I go nuts for at least 5 minutes
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In real game design, broken reality tends to look like high-detailed noise or flutter. Things look explodey, not degraded.
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