You use them to play your theme song, don’t you?
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John Carmack has described VR as “headphones for your eyes”
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Certainly we can learn that headphones need built-in headtracking.
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Ideas for starting points that come to mind: active noise cancellation, exhibit designs that integrate with museum audio guides...
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...and pre-recorded engine sounds played back by audio systems in modern cars.
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Vision is 1d. Audio is 3D. Humans can tell the difference. (No citation)
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Baudrillard talked about the Walkman craze in his novel, "America" (1986). And it all tied back to his big idea of Simulacra and Simulation.
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