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4/ Using pure tech solutions to solve fundamentally media problems (quality and consistency) creates game-able mechanism incentives.
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5/ What human editorial involvement bring to the party is responsive judgment that tracks environment, tastes and growing producer skill
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7/ There are 2 solutions that work; both are human intensive and don't quite work online: old media and individuals as full-stack publishers
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8/ Old media achieves quality, consistency at scale using traditional command and control editorial. But margins are precarious at best now
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