Theory: different negative emotions are optimal for different kinds of economic productivity. Unhappiness is best for a laboring society...
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...a productive laborer is one trying to go from unhappy to happy. But this isn't optimal for an economy based on creative productivity...
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...for a creative (maker) economy, the optimal emotion is aesthetic dissatisfaction. Dissatisfied --> satisfied instead of unhappy --> happy
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you may want to read the first couple chapters of von Mises's magnum opus Human Action on this topic: mises.org/library/human-
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it's a bit abstract and trying to hew too closely leads to crankery, but worthwhile attempt to ground economic actions in human motives
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That seems to be one branch of feudalism (the other two being hunger and guilt feelings).
Vengeance drives -ve-sum play.
Works in feudalism: lords driven by vengeance, priests by guilt, and peasants by hunger.
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I'm neither: bad at violence & persuasion; no ties to agriculture.
's focused on negative emotions *the system* needs.


