What does it take to add simple, static game mechanics to modeled 3D environments? Like say a pop-quiz question at each feature you pass by?
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...iirc second life had a simple scripting for such behaviors. What's the equivalent for generic VR? Do you have to use full game dev stack?
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...is there such a thing as "JavaScript for 3D models" open standard across VR techs?
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you mistake me for someone who intends to get hands dirty here. Anything I do will be outsourced 😎
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I'm rusty at that (my poor, poor degree) but, as someone on their way home from an indie game dev meetup, can recommend contractors.
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When you have a character modelled, you must check out mixamo.com to get it moving - a most magical cloud service
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