In the Raoian world strict (eg traffic) rules are for allowing suffering game theoretical losses without losing status points.
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Just a follow up thought after reading your brilliant chapter "Door Holding and Illegible Queues".
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Traffic rules allow you to suffer loss (stop at red light) without thinking about status. Status games come in when rules are shaky.
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Also, not completely sure yet how, but all this is related to Zizek's unknown knowns, unwritten (but strict) rules, ideology.
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