None of these "phase changes" seem inherent to the status game, though, but rather exist due to features of the environment.
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E.g., only so many people can achieve global brand recognition, there are only so many magazine covers in any one week, etc.
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I'm interested in changes in psyche induced by the changes in environment at higher altitudes of status pyramid
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One I think is general hardening/lowering of empathy, very strongly. High status in big hierarchy makes you a sociopath a bit
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Oh, good point. Also mistrust, maybe? If everyone wants a piece of you, people nipping at your heels, etc.
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yes, that sort of thing... Much of it is speculation on my part from the few I know at various points on scale
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anyhow, I think there's a blog post in there, esp since you lived through 7 yrs of Palantir scaling for source analogy
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Yes. I'll have to let it ferment, though, and maybe collide with some other ideas.
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I can't just riff on a theme like (I imagine?) you can... have to stew on it for many months.
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