Venkatesh Rao@vgrAny challenges to these proportions? Seems off to me. Maybe it works for leisure-feeding consumer tech like PoGoQuote TweetJohn Maeda@johnmaeda·Jul 14, 2016Good design is one part technology to two parts psychology and a swig of art history. Stir just until the lumps disappear.3:39 PM · Jul 14, 20161 Quote Tweet6 Likes
Venkatesh Rao@vgr·Jul 14, 2016Replying to @sonyasupposedly and @sonyaellenmannit's how teams partition the work though, typically
numanbeing@numanbeing·Jul 14, 2016Replying to @vgr@johnmaeda Design is all psychology. Technology and art history are just parts of a palette.1
numanbeing@numanbeing·Jul 14, 2016Replying to @vgr@johnmaeda qualifying design here as being for humans.
Jonathan Korman@miniver·Jul 14, 2016Replying to @vgrWhere is the designed object's purpose? Understanding the usage domain? And art history is a sign about what kind of design, here.1
R_Ganesh@r_ganesh·Jul 14, 2016Replying to @vgr@johnmaeda Real designers know that tweaking the recipe is the game. Recipe is just an anchor
Bill Seitz of FluxGarden@BillSeitz·Jul 14, 2016Replying to @vgrhere, psych = what/who you blame for failure. Might as well refer to it as GutBiome.