... there are three fundamentals of mapping - user need, value chain (position) and map (position & evolution) ...
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once you have a map, there are 14+ forms of non context specific & universal doctrine to be applied ...
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... to anticipate & prepare for gameplay, there are 27+ forms of climatic impact that you need to understand ...
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... once you understand this, you can then apply context specific gameplay of which there are 56+ forms
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I have no idea why people think they can write strategy or organise or be operationally efficient without a map of the landscape.
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... but most bizarre of all, how do people think they can communicate complex strategic play without the use of a map?
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... or even learn from one battle to another. There's a reason we have books full of military maps. Context! Learning! Communication! etc.
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Once you understand landscape, climate, doctrine & gameplay then you're finally ready to understand the most complex topic of all - culture.
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I really fail to understand why people attempt to alter culture without any understanding of landscape & gameplay. It's baffling ...
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Sounds like a rhetorical question, but there are 2 actual answers to your questions that cover sincere and insincere people
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: basic housekeeping? removing duplication, bias, inertia, getting a common language running? i.e. non context specific doctrine ...
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: ... even that stuff is vastly improved by using a map of the existing landscape without invoking anticipation & climatic change.
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Insincere: paying attention to context is unnecessary if you want pure signaling benefits, not actual change
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In Boyd-Blitzkrieg terms, you're mainly focusing on Auftragstaktik and Schwerpunkt, which are strongly context dependent
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