6/ This picture illustrates a-gif time. It's loopy time.
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7/ This suggests a novel type of video player. Set "loop base" points and intervals on a regular video. Player loops there by default
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8/ This would generalize the principle of animated gifs to a new kind of non-sequential playback video idea.
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9/ You could go beyond single-point-anchored loops and create all sorts of gnarly topologies on a basic linear time stream
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10/ As interactivity in video gets more important, this could be the future. Also applicable to audio (loop clips for important bits).
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11/ With audio too, we notice it already exists as a hack (rewind/replay, DJ stuff). Lesson: consumers make good use of sequence control
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12/ I bet there's a billion $ YouTube like business waiting for whoever rethinks the whole << < || [] > >> time control UI. It's too simple
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I was thinking of a similar UI except more visual, like selecting a bit of time line and clicking a loop icon
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also fits neatly into input interactivity, it's a highlight-and-comment interaction, with default being a null comment

