Conversation

Replying to
4/ Time is linear and smooth paced (1s/s). Pause/resume makes it choppy, but freeze-frame is not really what we want
1
4
Replying to
5/ Think how you actually consume video that's faster than you can process. You rewind/play repeatedly, rather than pausing
2
7
Replying to
7/ This suggests a novel type of video player. Set "loop base" points and intervals on a regular video. Player loops there by default
3
8
Replying to
9/ You could go beyond single-point-anchored loops and create all sorts of gnarly topologies on a basic linear time stream
1
4
Replying to
10/ As interactivity in video gets more important, this could be the future. Also applicable to audio (loop clips for important bits).
1
6
Replying to
11/ With audio too, we notice it already exists as a hack (rewind/replay, DJ stuff). Lesson: consumers make good use of sequence control
2
6
Replying to
12/ I bet there's a billion $ YouTube like business waiting for whoever rethinks the whole << < || [] > >> time control UI. It's too simple
5
19