4/ Time is linear and smooth paced (1s/s). Pause/resume makes it choppy, but freeze-frame is not really what we want
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Replying to @vgr
5/ Think how you actually consume video that's faster than you can process. You rewind/play repeatedly, rather than pausing
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Replying to @vgr
6/ This picture illustrates a-gif time. It's loopy time.pic.twitter.com/xDwglgJNuf
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Replying to @vgr
7/ This suggests a novel type of video player. Set "loop base" points and intervals on a regular video. Player loops there by default
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Replying to @vgr
8/ This would generalize the principle of animated gifs to a new kind of non-sequential playback video idea.
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Replying to @vgr
9/ You could go beyond single-point-anchored loops and create all sorts of gnarly topologies on a basic linear time stream
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Replying to @vgr
10/ As interactivity in video gets more important, this could be the future. Also applicable to audio (loop clips for important bits).
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Replying to @vgr
11/ With audio too, we notice it already exists as a hack (rewind/replay, DJ stuff). Lesson: consumers make good use of sequence control
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Replying to @vgr
12/ I bet there's a billion $ YouTube like business waiting for whoever rethinks the whole << < || [] > >> time control UI. It's too simple
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@kevinmarks No no.... that would be a big step backwards IMO. This would be dynamic playback control via hidden set of anchors
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Replying to @vgr
@vgr like the micons in hyperland? https://youtu.be/1iAJPoc23-M0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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