1/ Animated GIFs have far more potential than people realize, consider the potential for instruction manualshttps://twitter.com/chenoehart/status/682994164255068160 …
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Replying to @vgr
Venkatesh Rao Retweeted Venkatesh Rao
2/ Or for yoga poses or proper form for strength traininghttps://twitter.com/vgr/status/682994605734801408 …
Venkatesh Rao added,
1 reply 0 retweets 6 likes -
Replying to @vgr
3/ Dig deeper, and you realize the animated gif is actually a refactored pause button
2 replies 0 retweets 7 likes -
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4/ Time is linear and smooth paced (1s/s). Pause/resume makes it choppy, but freeze-frame is not really what we want
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5/ Think how you actually consume video that's faster than you can process. You rewind/play repeatedly, rather than pausing
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6/ This picture illustrates a-gif time. It's loopy time.pic.twitter.com/xDwglgJNuf
1 reply 1 retweet 3 likes -
Replying to @vgr
7/ This suggests a novel type of video player. Set "loop base" points and intervals on a regular video. Player loops there by default
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8/ This would generalize the principle of animated gifs to a new kind of non-sequential playback video idea.
1 reply 1 retweet 5 likes -
Replying to @vgr
9/ You could go beyond single-point-anchored loops and create all sorts of gnarly topologies on a basic linear time stream
1 reply 0 retweets 4 likes
10/ As interactivity in video gets more important, this could be the future. Also applicable to audio (loop clips for important bits).
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Replying to @vgr
11/ With audio too, we notice it already exists as a hack (rewind/replay, DJ stuff). Lesson: consumers make good use of sequence control
2 replies 0 retweets 6 likes -
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12/ I bet there's a billion $ YouTube like business waiting for whoever rethinks the whole << < || [] > >> time control UI. It's too simple
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