High-cost engineering (==low-cost product) tends to create lower-hackability/bricolage-potential products. True or false? Good or bad?
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More ambitious question. How would you define a metric for the "hackability" of a thing (including living things, your own body etc)?
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Starter prompt: Herbert Simon thought complex systems were those that were "partially decomposable"
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2 signs of low hackability: things that are destroyed by disassembly, things that are useless without docs (eg. mystery chip w/o pinout)
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is high cost eng to low cost product just because there's very high threshold to mass market appeal?
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Not quite. It just takes intense engineering effort to cost down in the first place. Mass market appeal is secondary.
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potentially maps to high/low road in How Buildings Learn
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Meh, just hold skill constant across set of artifacts
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